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Strange journey endings reddit

I hear the other new endings are pretty good too, but since they aren't law, I couldn't tell you. 34. In the first 5 hours of the game, I really wanted to like it. Basically after the alignment lock, if you succeed in completing the bonus dungeon, you have the option of convincing Zelenin that the default Law Ending isn't worth is and turn on the Three Wise Fortunately, unlike the three titles you mentioned, Strange Journey isn’t so complex regarding the way you obtain the endings. As to why he hangs out in the moon it’s never Strange journey endings worth no spoilers. Any ending you choose has a unique path, generally the same amount of content, and its own ending. Also apparently Alex is annoying. P. New law in strange journey redux, or all the new endings I guess (well idk how unpopular this one is because it seems like a 50/50 split on the community's opinion to me). Too late. -Endings like SJR where you can choose between old style endings and new style endings. I just gel with Strange Journey, and think it’s great, just like the a good deal of the other MegaTen games are great. Angels will try to subdue humanity, demons will try to reign supreme, humans will try to distance themselves from that, Lucifer will be in the background facing you only if you go Law, probably indirectly. World of Strength, death to the weak, etc etc. Doesn't try to radicalise you. Feels like all of the charm was surgically sucked out of that remake to make the game feel as bland as possible. what a cool game! There's no ''build'' in Strange journey. SJ's old and SMT IV's law endings are based on how much you agree with utilitarianism and are willing to stomach short term pain for long term happiness And SMT II's law ending is hopeful to AFIK, especially since it's reminiscent of Jesus and the New Testament overcoming the Old. It just doesn't make sense. So true. That being the reason why "friends bad. Redux, basically most all the new shit is optional, and there is a lot more freedom regarding demon fusion and other things. Welcome to mainline smt. Any SMT game (Strange Journey included) is meant to be played at a deliberate pace. Yes. Battles only end automatically when a demon joins you or gives you something. That said, the new law ending was pretty good, and for once I didn't feel like a complete fascist choosing it. Also, it makes you think a little more about which demons you want to fuse. Although with many restrictions removed redux can be easier, but redux adds difficulty options and new super bosses. I think the story , characters , how alignments works , the endings are better too imo and dungeons are much better while the gameplay/combat is good but not as good as 4 , also 4 OST is all bangers while SJ is just good. Daniel spends his life regretting his actions and mourning his brother. SMT4's combat is better. After many hours of gameplay, I finished Strange Journey Redux, got the New Neutral Ending and i have to say that i'm not a fan of dungeon crawler, Science fiction isn't one of my favorite genres, the demon co-op isn't my favorite battle system, and it took too many hours (+100 hours) without having many breaks like in Persona. For tips. i like strange journey and think all of its characters are likable, even the no-portrait-art NPCs (in vanilla) like chen and zoe have got some character and are dynamic, even. But for the low price of $39. Nocturne had the better art direction, great setpieces, and graphically, did a great job of making enemies feel epic, and you feel like you were slaying Anyhow let's jump right into reviewing Strange Journey by talking about the game's story. That's OG Strange Journey, Devil Survivor Overclocked's Amane 8th Day, Devill Summoner 2 is kinda iffy because the Chaos side of the equation through Lucifer and Dahn get a lot more plot focus and especially gameplay bonuses where Law only gives you a little crown going "you did the Law Ending!" The ending offers you two choices: save Arcadia Bay or save your best friend. The worst part IMO is not being able to see the demons until you fight them so many times- you're basically flying blind and it leaves a lot up to chance in the earlier stages of a dungeon. Jimenez dirt was the biggest jobber in the game. This is a community for Megami Tensei, a series of JRPGs developed by Atlus. One of Redux main goals was making the game easier to new players so it's a lot easier. As such, this solely relates to my experience of the final sector on the Neutral path. XD. I'm watching all the other endings rn and I'm still glad I choose this one. 118K subscribers in the Megaten community. six main dungeons with puzzles. 11. But Law has always been the one ending in all these games that I can only think exists for the sake of player choice, like in other RPGS where you can join the "We're one step down from actual Nazi's" group, like joining Caesar's Legion in Fallout New Vegas. Kalevelis. Redux has those three alignment endings, plus three new alignment endings. It's the somewhat distant future and humanity is at its worse, robberies, rapes and anarchy are rampant in this world. Strange Journey was a game I was interested back when it first released, but in typical Atlus fashion the European release was complicated, or in this case they skipped the region entirely! When Redux came out I was already kind of tired of my 3DS, but last year during the pandemic I got back into using it. So without spoiling the specifics, the old endings are all pretty bleak / there was no real "good' ending. Other than in devil survivor 2. VR battles against famous bosses of Megaten series. Which was the whole point and atmosphere of the original game. There’s a new dungeon and a new character (think similar to Kasumi in P5R, Marie in P4G, etc. Neutral is great. I start to have a lot of troubles and need to fix the party until end. 2. ) made by maniax team, known for questionable writing. The battle doesn't end if there are other demons, however. There's also difficulty settings, the sub-app system was improved quite a bit. Strange Journey on the other hand is a whole different beast, it plays differently being more like the older titles than the ones after Nocturne, and while combat can be frustrating the hardest part are the dungeons, as they are back to the Strange Journey is great. awildsylveon. So at least think about it. By the end of the game, you can hold 18 total demons Plus, it's set in the same universe as SMT, so you might even see a few familiar things. The law ending is the best in every game. Please be spoiler free, I haven't played Strange Journey yet. So use those new difficulties if the game gets to easy. press-turn and demon co-op combat. I'm sure the latter gets more content in the Law route, but Alex was the most interesting character in the game after Zel/Jim, even if for half of the time she's just attacking you mercilessly. Don't forget that one of the most consistent ways to get Chaos points is by bullying a poor demon in the Fairy village. r/Megaten. I personally really dislike the original strange journey endings because I feel like it's a pretty redundant message within the series (the extremist worlds of law and chaos Business, Economics, and Finance. 703 votes, 34 comments. Plus you don’t have to worry much about alignment there, and so there are really only 2 full endings. 433 votes, 10 comments. Redux has more of a good new routes thing going on, it’s kinda As regards other aspects of the game, Redux is astonishing good as the old Strange Journey (field save is useless and using all apps doesn't unbalance the game the exact opposite, indeed). Alex is a good but forgettable character (her only purpose is to give a sense to the Hey guys, I'm new to SMT (Just finished strange journey redux's new law ending) after playing Persona 5 Royal and 3 FES. I have dabbled in several Megami Tensei games but only ever beat Persona 5 Royal, so after losing my ~20h save data on Devil Survivor, I decide to start Strange Journey Redux. Mechanically they added the ability to change the difficulty which is always a notorious thing in SMT games (they’re hard which isn’t a bad thing in my opinion) the one good thing about redux is however they bumped up the save slots from 2 to 20 but who’s playing that many times even trying to get all the endings (speaking of the “new Ending 2 (Immoral/Moral) - You chose to be bad but changed your mind last minute. 99 and like 65 hours if gameplay you can get a supposedly slightly less insane chaos ending in Strange Journey Redux! Get it before it's gone. Coming off of Nocturne's True Demon Ending, I had fully embraced my status as a chaos-fag. The new endings take each of them and adjust them in a way that makes them much more hopeful / positive. comments sorted by Best Top New Controversial The difficulty is nerfed with all the sub-app buffs, the Commander Skills, and removing Game Over on protagonist death, and all the new story content and characters suck by actively defying everything Strange Journey as a story was about. If you think Mem Aleph is too bs and cheap, wait till you Strange Journey Redux - OG Ending or new ending first? : r/Megaten. Every game other than Strange Journey has a better story. In conclusion, Strange Journey Redux is an interesting, but frustrating experience. . • After two questions, the demon may decide it likes you and give you an item and then leave, skipping the whole negotiation bit. ) adding a cute gril for pandering. The two demons are and the former is arguably one SMT Strange Journey Redux is a masterpiece. You can ignore most of this stuff if you want but it's a hard pill to swallow when the new endings are just better The beginning of Strange Journey is fantastic. As a word of warning, I did the Neutral path, and have not done the Law and Chaos paths, for reasons I will explain shortly. Games…. " So whereas the goal of sj law (and other law routes) is to remove/diminish the emotional elements for the sake of promoting pro-social behavior, and in that way harmony and unity between people. many have bought and played SMTV, and in response to its story i thought it would be nice to show appreciation to one of mainline's most immersive and solid stories to date. This will 100% surely lead into Strange Journey ground where the plot ended up being, well, exactly that, save for the post-apocalyptic setting. I really do have to wonder if any SMT game has done a worse job of making a case for any alignment than Strange Journey and Chaos. IIRC Redux added 3 new alternate endings and some new sub apps. Just be warned, it is on the long side even for JRPGs - a playthrough is going to be in the 80-100 hour range, without even going completionist. HOWEVER Redux adds additional content, "new" endings to each route. I think the New Neutral ending is pretty bad, but the New Law and Chaos endings are all about leading Jimenez or Zelenin to a more moderate and nuanced point of view, and helping them to help build a Law- or Chaos-themed future that doesn’t suck. And for maps wait until arrive sector E. More demons can be held by the player at one time. Since the main character became immortal it’s his job to end the scwartzwelt whenever it appears and it’s presumed that he keeps doing the neutral routes hence why it keeps coming back. The original endings for this game are some of the most downer endings of all the SMT games. This pleases both the crowds who hate the SJR endings and those who love them. We truly created paradise. dorseyhorsey. Nothing changed, because of that the Scwartzwelt (bad spelling) will comeback until something is changed. [deleted] Common neutral W. I'm already weary since they changed the original artwork May 16, 2010 · The demon will leave the battle being "disgusted/scared". Strange Journey Redux. The persona games don't really have different endings except for the bad ones or the Royal / FES / Golden ones that change quite a bit of the story. 350 demons are fusable in-game. I think things start to get spicy when you fight a certain self incest snake Boss. ) where if you complete this dungeon you’ll get one of the 3 new endings: new chaos, new law, and new neutral. Honestly the game starts off fantastically and has a very creepy atmosphere. I finished the original endings of strange journey I was just wondering if the redux endings were worth doing. Doesn't get radicalised. As you play Redux, always try to do the extra dungeon after you complete one or two main story dungeons. With so many games having Press Turn, it's nice to have a change of pace. Best thing you can do is try to answer the questions so you get speed or attack bonus. I've played SMT 1, Nocture, IV, DDS, Soul Hackers, Devil Survivor, and Person 3-5, but I have never got around to Strange Journey and I've always heard great things about it. The new endings seem to have made the old endings obsolete and the old alignment villains/figures (Jack's Squad, Mastema, and Wise Men) less important or less reasonable compared to vanilla SJ. Hi r/Megaten. This is the only ending that's all bitter and no sweet. We get a glimpse of this huge tornado at the start of ep1, indicating something massive will come. You are able to opt out of the new content if you really don't want to do it. 3 of the 6 endings completed – one of Neutral, Law, and Chaos with all route-exclusive content complete. Wowza, they really did this game dirty in Redux. The old endings are stuck in a time loop even if you go for them thanks to Alex. Definitely go for the new one, for many reasons. • 3 yr. Some questions about strange journey redux. You can completely ignore the Womb of Grief and beat the game but you would be locked into one of the Old endings. I also like the Strange journey redux new endings and the SMT 2 law ending (I haven’t played it though). I really can't decide. P3 is harder but not in a fun or good way and same is largely true for original SJ. 1-Womb of grief level recommendation ? Strange journey imo. I have never agreed with something as much as with OP's statement in my whole life. Games included under the MegaTen umbrella are the mainline Shin Megami Tensei games and its sub-series of Persona, Devil Summoner, Devil Survivor, Digital Devil Saga, and Raidou Kuzunoha (among others). Your playstyle is defined by smart combination of alignment bonuses, Demonica apps, demons fused, explorational equipment, Moon phases and commander skills. The better designed game is easier because it's better designed. Before talking about the ending itself, I want to say that the build up to this ending is pretty bad. I know you didn't ask but here are a stranger's thoughts and impressions of Strange Journey. For Strange Journey specifically, go with who you agree with the most. Strange Journey Redux encourages you to play through the game 6 times, 3 times for the normal routes and 3 more times for the routes with having completed the bonus content dungeons. The final boss of sj is also referenced by a statue at a certain point in IV. The old endings being options only exist story-wise to justify the time loop being there in the first place. Spoiler: SJ:Redux. The game includes new artwork for the characters, voice acting, animation, new demons, and three new endings. Sees the flaws in neutrality and humanity. The new dungeon is pretty cool, the new endings are neat. Games included under the… Strange Journey: Law Nocturne: Musubi > True Demon 4: Law > Neutral > Chaos Overclocked: Naoya Record Breaker: Yamato 1: Neutral 2: Chaos Redux: New Chaos Apocalypse: Bonds If: Yumi Currently playing 5, route not locked yet. MadClanger. (Devil survivor counts). it's our modern hell hole of a world. The best part about SJ’s original game endings was the fact there isn’t no good true ending and that all the endings were super bad (Devil Survivor Overclocked did this but made all the endings good (besides aspects of the original Law/Chaos endings and the actual bad ending). The first 5 hours is what's keeping me from dropping it entirely. You want to talk to all the demons you come across, but wait until the 2nd time you see them. First, the New Law ending is arguably the best (read: most positive) Law ending in the whole franchise, I absolutely loved it and gave me one of the biggest sense of accomplishments for finishing a videogame. All give different endings. Return to your ship often to heal. Still believes in the spirit of hope. The new endings give hope in a game that isn't even about hope. Archived post. 4. Strange journey is the only megaten game where I hate neutral ending. There's nothing similar coming from Atlus right now so i would be down. After playing the original, my opinion on Strange Journey has changed immensely. The goal Dagda has is to remove the emotional elements to make people stop cohering into any kinds of groups. This game has a story so good that it could legit Tbf, I also chose neutral in my first play-through a few years ago basically because I didn’t like what louisa ferre and the wisemen were saying, although after seeing all three I feel like they were trying to make new neutral the least good, in the moment I understand why people would say neutral but in hindsight it would be my last choice of the new endings. And then they make the genocide the highlight of the entire ending. Award. First off, this is probably all super premature since I haven't actually beaten the game yet on any route. Shin Megami Tensei: Strange Journey is a game for the Nintendo DS console. But to be clear, it is just Strange Journey Original + a new dungeon and 3 new endings, but the old ones are intact if you skip the dungeon. In other words bae or bay (lol). Oct 8, 2009 · Release Dates. Your buddy wears a diaper, you have no reason to like Chaos. My question is if Deep/Redux is the superior version, or if I should just play the vanilla DS game. • 10 yr. Imagine getting the new content endings first before even knowing the old ones. Strange journey is viceral, it doesn't take place in an alternate reality where the apocalypse happened. And from the start, it just doesn't have any sugar to coat freaking anything, and starts digging into humanity right from the word go. At last, an honorable mention to the new final boss, at least on the new Chaos route. The way they set up the world and the intensity of the situation is great. It's a bit like Persona 4 vs. Getting to the ending now, I wish we would've gotten more content with Alex and Mastema. But the way the New Law ending of this game wrapped up was amazing. Feel free to not only discuss the games, but Contribute to /r/MegaTen by sharing news, game tips, asking a question, posting an image or video, or just by being an active commenter. NikkolasKing. It isn't like Nocturne where TDE has an extra boss or IV where Neutral is basically Law + Chaos. There is an optional dungeon added in Redux called the Womb of Grief (very similar to Nocturne's Amala Labrynth). Or check it out in the app stores Home; Popular So I beat Strange Journey Redux. If you saw the original Law ending at some point then it becomes much more rewarding to change that future and get the new Law ending, which is probably one of the most positive of all the Law endings. Once you depict it without that, and so are forced to focus on the positives its basically the creation of a utopia with essentially no serious drawbacks. As others have said though Law and Neutral have a harder final boss that requires tons of grinding. In fact, a given ending is based mainly on the main character Strange Journey has the best endings in my opinion, while I prefer law myself, the neutral and chaos endings are also great. , that is the true nightmare of Dungeon crawler games. So depends how you feel about that I guess. Tho, ive heard many ppl saying the new endings destroys the original idea they had for Strange Journey. It's a tie between Nocturne and 4 for me. A Strange Journey sequel would be a mature first person dungeon crawler with an old school sci-fi aesthetic perhaps tackling themes of environmentalism but perhaps going in a completely different the attic direction. Going in to it from what I've been hearing about it throughout the tldr: Strange Journey Redux handles it's alignments really well, and I think is one of the smarter games in the series. But in the end, I just couldn't take the same path for Strange Journey. Nah both Devil Survivor games have good law endings. The first time, try to discover their weakness so if you fail at talking to them (which you often will, causing them to attack), you can avoid getting stomped. It's a story about extreme and permanent solutions where the extreme solutions aren't extreme anymore. 707 votes, 71 comments. The biggest offenders for me were the teleporter puzzle in Sector E, Womb of Grief 5th Sphere, and Empyrean Ascent. First save is just before final boss in New Neutral route, max demon compendium, all equipment, maps all analyzed, all side-quests finished, all demons max analyzed, etc. No direct references to the start of SMT 4 is made in the endings of SJ, so the stuff in SMT 4 is pretty much just references. Ending 3 (Moral/Moral) - This is a great ending, but it still felt wrong. My favorite ending in the series is the Devil survivor law ending 8th day because it’s a law ending that maintains free will while not committing genocide. I much prefer other games in the series, but I wouldn't say it's the worst Megaten game I've played. Strange Journey just wasn't my cup of tea; I can handle first-person dungeon crawling, but I didn't really care for the music or This is a community for Megami Tensei, a series of JRPGs developed by Atlus. All three new endings achieve Gore's dream of humanity's ascension, not the old endings. I just hit the alignment lock and viewed… No. The new conte Thoughts on Strange Journey in 2020. Strange Journey's Soundtrack is equally good. 1. I beat it after 83 hours, though I had to bump down the difficulty for the last two boss fights. Fear of god and great sign are the best songs but not as memorable as something like Battle b2. A shame, the 7 endings with logical approaches to the situation at hand (as opposed to SMT4's "law taken to insane levels VS chaos taken to insane levels VS killing everybody and hoping for the best") really cemented that game as one of the best modern SMTs. When I first booted up Bizarre Adventure, I already knew the gist of the plot. Always bring at least some item to cure ailments for every type of ailments. I remember that even doing just required boss battles alone, you're equipment from tbe end game should easily kill bosses in the first half of the game, should allow you to level up and be fine I wouldn't worry about it. An enhanced port to the Nintendo 3DS, Shin Megami Tensei: Strange Journey Redux, was released on May 15, 2018. On top of what was already said, I would note that although the Womb of Grief's completion is required to get the New Redux endings there are also 2 demons that can ONLY be unlocked by completing almost all of the Womb of Grief and then choosing an Old ending. I played the redux version of course. May 9, 2018 · The original Strange Journey did not have an option to change the default difficulty. Don't race; progress as quickly as you can, but as slow as you must. ) new art design and style doesn't fit tone or atmosphere of the original SJ, and feels off putting/out of place. Persona 3, I guess you could say. He's also accompanied by Gore who's the only rep in SJ who actually wears shoes, and has the snazziest suit known to humanity. Get the Reddit app Scan this QR code to download the app now. Even consider how the new content treats the old stuff as bad endings, because yes they are grim. And if it wasn't bad enough, the world is in an even bigger state of geological decline due to climate change and pollution. The cool thing about Strange Journey is that if you're not too far into either alignment, you can bump yourself back down to Neutral at the alignment lock. Also you get a sub app called "Red Carpet" that allows you to avoid any random encounters. For me Strange Journey had a bit of a tough learning curve but it does level out. ago. The only time I've ever considered it decent was the Law+ ending in the Strange Journey Im finally playing SJ Redux, never played the original and i noticed this game has a new character, new dungeon and probably new endings. I hate that people want every single new megaten game to be like this. Crypto Despite riding incredibly high for most of the game, Strange Journey takes a strange nose-dive in quality for the last sector. Honestly I am kind of disappointed,but I still enjoyed the game a lot. I get it, it's fun, but so is demon co-op. I think it will really fit into many people's vision for a chaos ending. Like literally. I wanted to side with Chaos, really. private_milk_. 3. 117K subscribers in the Megaten community. But it's MUCH more approachable and player-friendly. So, having played SMT 4 and seeing how there are demonicas and the whole . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Had this in my backlog forever and I finally finished it. We would like to show you a description here but the site won’t allow us. redux has a lot of flaws and bad writing, but this shift to making them all more balanced This is a community for Megami Tensei, a series of JRPGs developed by Atlus. 122K subscribers in the Megaten community. SJ's new ending is also really good. Well, people were starting to get a little sick of the games trying to make law and chaos bad endings, but neutral a good ending. Something that 4 should have had. If you complete the Womb of Grief at any Game features: first person dungeon crawling. The original SJ was my first SMT game and while I was later very tempted by Chaos in both Nocturne (to the extent it exists there) and SMTIV and Apocalypse, I wasn't even vaguely interested in Chaos as it was presented in SJ. And if someone has a guide for them please don’t spoil the endings but do give your opinions on if you enjoyed them. -No press turn or 3rd person dungeon crawling. I actually like Demon Co-Op a lot. S. The new endings disagree on one key note: They think that kind of pessimism actually sucks. Apocalypse has a little more Persona to it--there's a lot more emphasis on characterization and such, and some of it gets a bit on the anime side, but maintains a lot of SMT atmosphere--but it's pretty good. I never thought SMT would ever convince me to do a law ending. The UI elements and the atmosphere in the original are PEAK, not to mention the sound design. Arthur's the best. • 1 yr. Red Sprite crew gang stay winning. If enemies are too strong, don't be afraid to retreat to a weaker area and grind for XP/Macca, fuse stronger demons, get better gear, etc. As for me, no Redux big additions worsen SJ original experience. And don't feel ashamed to camp near a Heal Spot so you Redux is better outside of the artstyle which is 100% subjective. The original Chaos ending, in true SMT fashion, is a bit too extreme for me but the new Chaos ending is a lot more reasonable. ) no direct involvement from kaneko, as SJ is essentially his baby. em mu tb zx bx xq ws bl rf ia